![]() If they removed even this in Sandrock SPC, it's only a bad sign. If they changed it in Sandrock SPC so that items are picked automatically from whatever box they are in - from the start - well.this kills part of the gameplay.Īlso in base game you either had to have relic pieces in your inventory to assemble them in the museum (longer and requires micromanagement), or, again as a reward, there was an option to use automated relic assembler at your yard it did not require you to micromanage the pieces as it took them from any available storage, but at a cost of (i) having to get this reward first, and (ii) assembly not being instant.Īll of this made sense and added some depth and choices to otherwise somewhat shallow game. It's a way for the player to participate in the process and feel it through.Īutomated construction panel/Factory is an endgame addition, a sort of a reward to the player, that provides OPTION to either experience full gameplay (manual pick, manual assemble) OR to simplify things and just have the things built automatically (although without being able to utilize material reduction bonuses from skills). This intentionally includes having to have the item in the inventory and having it selected when putting it in its place at the assembly station. Sign up as a Focus member to get exclusive news and upcoming special offers for My Time at Sandrock and the whole Focus catalog.Thing is, assembling items is one of the core gameplay mechanics in this game. ![]() My Time at Sandrock is currently available on Steam Early Access and Epic Game Store. This wholesome sandbox RPG combines the joy of building and nurturing your own plot of land with a detailed narrative that features hundreds of side-quests and over 30 charismatic and colorful characters to get to know, uncovering backstories and making meaningful connections along the way. The games actually quite a bit better than Portia, so they probably listened to some complaints and tweaked this game in that sense. Gather resources to build machines, befriend locals, and defend Sandrock from monsters-saving the town from economic ruin all the while! My Time at Sandrock continues the charming post-apocalyptic world introduced in its predecessor My Time at Portia, where most modern technologies were destroyed 300 years ago on the Day of Calamity.īecome the newest Builder in the wild and rugged city-state of Sandrock and restore the community to its former glory. Improvements and upgrades in players workshop.300 years after the Day of Calamity destroyed most modern. Get a ring to propose to your loved one and make wedding arrangements for the ceremony of your dreams! My Time at Sandrock is an adventure RPG that takes place in a wholesome post-apocalyptic world. Developed by Pathea, My Time At Sandrock was originally considered as a DLC for the first game. Upon player request, “Knives Out” introduces an exciting new feature as it becomes possible to marry NPCs. ApMy Time At Sandrock What’s New From My Time At Portia My Time At Sandrock is the sequel to the highly successful life-simulation game, My Time At Portia. ![]() ![]() You finally get to uncover the truth… but prepare for a hell of a ride! Today’s “Knives Out” Update marks a new chapter of Sandrock’s main story plot. ![]() Start your adventure now on Steam Early Access and Epic Game Store and watch today’s teaser video to get ready for some serious Sandrock drama! But in Sandrock, somehow I dont do that at all. The ‘Knives Out’ free update brings a story act, romances and wedding features, new dungeons and boss, and much more content. Outdoor light post, my yard is way too dark at night Portia has so many people compare to Sandrock, even though a lot of them are just filler Not really a thing, but back in Portia, I used the camera a lot, taking pics while on play dates or sceneries so I can look back on that later. Focus Entertainment and Pathea Games today extend the Early Access experience of My Time at Sandrock, the equally wholesome sequel to the hit sandbox RPG My Time at Portia, with a new patch packed with awaited and player-requested content. ![]()
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